AI Insights · Timothy · July 2022
Top 5 Voxel Games on iOS in the US: Q2 2022 Performance
Explore the performance of the top 5 voxel games on iOS in the US during Q2 2022, including trends in weekly downloads, revenue, and active users.
In Q2 2022, the performance of the top 5 voxel games on iOS in the United States showcased interesting trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into how these games fared over the quarter. Here’s a closer look at each game's performance.
Minecraft experienced fluctuations in its weekly revenue, peaking at approximately $1.2M in early April before gradually declining to around $533K by the end of April. The game saw a resurgence in late June, reaching $615K. Weekly downloads were relatively stable, hovering around 36K to 47K, with a significant peak of 47.2K in early April. Active users saw a notable increase, from 6.7M in late March to 7.7M by the end of June.
Pixel Gun 3D: Online Shooter had a stable weekly revenue, averaging around $85K to $176K, with a peak of $177K in mid-April. Weekly downloads showed a consistent trend, ranging between 26K and 34K. Active users slightly declined from 277K in late March to 244K by the end of June.
Hunt Royale: Action RPG Battle saw its weekly revenue oscillate, peaking at around $46.8K in late June, while weekly downloads remained low, fluctuating between 2K and 3.6K. Active users grew modestly from 8.7K in late March to 10.3K by the end of June.
Kingdoms of HF - Dragon War had a steady weekly revenue, averaging between $15K and $26K, with a peak of $26.2K in early May. However, weekly downloads were minimal, with a peak of 1.3K in late March and no downloads recorded in the final week of June. Active users decreased from 4.5K in late March to 2.6K by the end of June.
Rodeo Stampede: Sky Zoo Safari showed a moderate weekly revenue trend, peaking at around $17.7K in mid-April. Weekly downloads saw significant growth, from around 38.6K in late March to a peak of 56.9K in the final week of June. Active users fluctuated, reaching a high of 122K in mid-April before settling at around 81K by the end of June.
For more detailed insights and data, visit Sensor Tower.